Translation and Text Changes 8. Improved formatting of "When our armies have been attacked" message. 9. Changed RES_OFFMAP to show 2 instead 3 digits after the decimal point. 10. Added missing text strings for some land doctrines. 11. Changed free_XXXXX commands tool-tips to show 1 digit after the decimal point (DH Full only). 12. Improved Merge Air unit tool-tip (UIW_MERGE_AIR_DIS_IRO) text to show the correct max air unit size as set in misc.txt. 13. Improved incabinet trigger tool-tip text (TC_IN_CABINET and TCNOT_IN_CABINET) by adding government position for minister next to his name. NOTE: Mods that use own version of that string must be updated! 14. Removed ship types from FLEET_COMPOSITION_DRO text (DH Full). 15. Fixed some province names in Polish language. 16. Corrected models name for Italian artillery (Obice not Obdice) in all languages. 17. Standardized CAN Inf to use division instead of div. Event Changes (Darkest Hour Full) 2. Mobilization system reworked: - Set all countries that enter WWI via event to go to General mob. in order to have enough MP to reinforce all units - Added many missing TAGs (+ explanation) that prevented some AI countries from mobilizing 56. Fixed an issue with "Arsenal of Democracy" event setting CVE build times to 1 day. 57. Added make_puppet command to the US decision to release Philippines as puppet (1933 scenario). 58. Removed supply cost from all mobilization events for AI countries. 59. Germany and Austria-Hungary relinquish military access on one another when one of them is defeated 60. Fixed various possible bugs in 1914 event treaties to take into consideration ahistorical situations (like Germany in control of Switzerland, Belgium, Netherland or Serbia) 61. Reworked Russian gains from Germany in WW1 (Danzig and Polish Corridor remain in German hands) 62. Capitulated countries in WW1 go isolationist to avoid them re-entering the war 63. When Italy and Greece surrender in WW1, they give immediate and not delayed military access to the winner 64. Added events to make USA and Japan leave the Entente at the end of WW1 65. Surrender events in WW1 now delete all air units of defeated countries (as historical treaties did) 66. Improved Kingdom of Serbs, Croats and Slovenes to gain control of AI countries nearby (like historical Montenegro) + relocate capital to Belgrade if possible 67. Removed Military Control and Military Access for Japan over Siam in "Siam Gives Up" event 68. Fixed AI event trigger that made German AI passive in case of early war 69. Fixed Reorganization of the army and return of the Littorio division event for ITA + naming of units 70. Fix logic bug with end to first Guangxi-Guangdong War causing CGX to always lose. 71. Adjusting 'A Nation At Peace Event' (which deactivates 'Arsenal of Democracy' event... it now accounts for Commonwealth nations still fighting Axis (or Comintern) if ENG falls. 72. Surrender of England should sleep Surrender of UK (which is supposed to break apart) + various fixed to English surrender 73. Make capture of Moscow, Leningrad and Stalingrad always necessary for Bitter Peace (unless nuked or without troops) 74. Improved SPA side in the Civil War (added techs and units) 75. Fixed action triggers of event 2003010 so that Anchluss decision canno be taken without inheriting Austria 76. Fixed an issue with "Edward VIII abdicates" event, replacing Churchill in case of early WWII. 77. Fixed "Negotiations with Turkey" event to check if TUR exists. 78. Revised "Align Hungary" and "Align Bulgaria" decision triggers for player controlled Germany 79. Refined "Attempt a Coup in Austria" decision triggers to disable it when Dollfuss is not alive, Austria does not exist or when AUS and GER are allied. 80. Free France event 'Free France receives sub-Saharan Africa' (one province was not seceded) 81. Turned "Surrender events - Japan surrenders to China" decision to event and removed the nonsensical trigger in the second action 82. Jean Decoux should now be HoS of French Indochina under Japanese rule 83. Many improvements and corrections to Chinese events 84. Fixed various issues when USA surrendered to Japan, Germany or Soviet Union 85. Removed Dissent and Belligerence Reduction from events with DoW Commands as those are no longer needed 86. Japan Demand French Indochine event now checks if FRA and JAP are at war 87. The Chinese question - first peace proposal and 2012018 CHI The Chinese question - final peace proposal now make CHI give all provinces to U87 if U87 is puppet of JAP 88. Fixed cores given to SOV in event 2007110 SOV Restore our claims! 89. Corrected independence and secede province for Commie Poland in event 2007106 SOV Former Polish provinces integrated into Soviet Union 90. Update all events that use alliance/leave_alliance commands to match the changes in 1.03 91. Reduced dissent on capitulation events in WW1 + reviewed forced trade (it was too hard on the AI) AI Changes (Darkest Hour Full) 22. Tweaked production, research and spying AIs of many countries in 1914 scenario. 23. Removed province #789 (Alexandria) from ignore garrison section in some ENG AI files. 24. Updated no_exp_forces_to list to include SOV and RUS tags for Entente minors (BHU, NEP, NZL, OMN, SAF, U02, U03, U05, U50, U51, U52, U53, U60, U91 and YEM) in 1914 scenario. 25. Tweaked Expeditionary Forces ratio for some (BUL, ROM, ITA, ROM, U09) AI countries in 1914 scenario. 26. Improved AI vs AI performance in 1914 scenario. Scenarios Changes (Darkest Hour Full) 41. Added more convoy transports to UK and France in 1914 scenario. 42. Major review of fortifications on the map in 1914 scenario. 43. General revision of the 1914 land OOBs. 44. Added UK claims on Egypt in 1914 scenario. 45. Added Senussi Order in 1914 scenario. 46. Tweaked Balkan countries starting IC, air bases and techs in 1914 scenario. 47. Fixed Thailand's name and flag in 1914 scenario. 48. Tweaked starting techs of many countries in various scenarios. 49. Renamed a duplicated division name (1933 scenario Germany). 50. Tweaked Germany OOB in 1940 scenario. 51. Removed 4 garrisons with Japan names from Indochinese Union in 1940 scenario. 52. Fixed Pearl Harbor event not firing in 1941 scenario. 53. Set Nauru to be Australian in instead of British in 1933, 1936, 1939, 1940 and 1941 scenarios. 54. Karavatti (Laccadive Islands) set to belong to British Raj in all scenarios. 55. Fixed Hungarian cores in all scenarios. 56. Added of "new_model = no" throughout the starting build queues of many countries in 1936+ scenarios to prevent AI from upgrading those. 57. Reduced starting dissent in USA in some scenarios. 58. Removed incorrect naval base (no port in province) from prov #729 (Tlemcen - Oran - Algeria) in all scenarios. 59. Moved German Rocket test site from Rostock to Stralsund and added some other facilities in 1939+ scenarios. 60. Major review and clean-up of redundant or wrongly applied peacetime_ic_mod and wartime_ic_mod from scenario files and events. 61. Reviewed Canadian bases, AA and forts in all scenarios. 62. Corrected and improved many extra cores in revolt.txt 63. Review of known techs of all chinese factions in WW2 scenarios 64. Sinkiang removed from 1945 scenario 65. Improved CHC tech teams 66. Belfast now has a good sized naval base 67. Reviews IC for some countries in WW1 (BEL, HOL, BUL, ROM, GRE, SER) Unit Changes (Darkest Hour Full) 28. Heavy cruisers now are screens and use escort attachments. 29. Carriers, escort carriers and light carriers set to use capital ship attachments. 30. Allowed CL models to attach FPs. 31. Tweaked CAS soft and hard attack values to be more consistent across models Graphics Changes (Darkest Hour Full) 10. Added missing generic pictures for some models of various naval unit types. 11. Reduced tech page background picture size. 12. Added missing pictures for some leaders/ministers. 13. Replaced years with model number on all HQ unit icons. Other DB Changes (Darkest Hour Full) 11. Increased max available tech teams from 5 to 7. 12. Incereased min available tech teams from 1 to 2. 13. Reduced tech team maintenance cost. 14. Reduced rebels units min strength on creation from 100% to 20%. 15. Added missing U72.csv (commie Vietnam) to leaders.txt. 16. Fixed name, availability, personality of many leaders, ministers and tech teams in various countries. 17. Revised Russian leaders and ministers. Tech Changes (Darkest Hour Full) 23. Removed trickleback_mod from Early Hospital System (-2%) and Basic Hospital System (+2%). 24. Reduced tech difficulty for early techs. 25. Added missing hills terrain attack, defense and movement bonuses to rough terrain equipment techs. 26. Basic Naval Bomber tech now requires Interwar Naval Bomber. 27. Changed a "Rocket Assembly Line" tech prerequisite from "Flying Bomb Development" tech to "Flying Bomb" tech. 28. Tweaked morale effects of some land doctrines. 29. Removed HA/SA bonus to Armor units from Mobility Doctrine. 30. Updated post-1949 land doctrines. Allowed Unified NATO Doctrine path for Light Infantry. 31. Fixed issues with WWII land doctrines branches prerequisites. 32. Increased attack efficiency from 50 to 75% in 1914 scenario (early land doctrines). 33. Removed the +10% wartime_ic_mod from Mass Production (1915) tech. Map Changes (Darkest Hour Full) 5. Fixed wrong coordinates of Carlsbad, Groningen, Macapa, Villa Hayes, Asuncion, Campo Grande, Tarapoto and other provinces. 34. Added missing Sea zone 2178 (Coast of Egypt) to province 784 (Fuqa). 35. Caspian Sea area removed from DH Full map - fixes some naval mission issues. 36. Modification to adj-defs file in order to allow Senussi troops to move inside their country. 37. Connection between Cheboksary (672) and Kazan (675) made impassable. 38. Connection between Parma (408) and Venice (400) made impassable. 39. Connection between Dobrich and Giurgiu (307 - 308) made impassable. 40. Changed sea zone province for Panama, Suez and Copenhagen channels to allow naval invasion and also retreat of ships previously trapped at port when province change hands.